![]() They found their target unattainable (e.g.They have high torpor, therefore about to faint.This applies to those passive-flee creatures, and creatures at critical health. ![]() Wild creatures usually flee under these 3 conditions: An Argentavis, on the other hand, has a high carry weight and will attack the player if provoked. Similarly, wild Pteranodons can be hijacked and ridden, though their low carry weight may slow them down significantly. That means that grappled Quetzals can be used for transportation, but not taming. However, the moment it is shot it will begin fleeing and break the line. A Quetzal can be grappled and drag the player around as long as it is not damaged. Hitting a dino with a Grappling Hook does not aggro it. However, as soon as it turns to flee the line will break. For example, a Dilophosaurus can be grappled and dragged when it is wandering or when it is attacking you. Whether or not a dino can be grappled is not based on what the dino is, it is based on their current behavior state. Anything when you are encumbered (Hook will detach if you become encumbered.).All dinos (Some you can pull, others pull you!).Survivors (including unconscious or dead).The first misses, you will immediately fire a second projectile. For this reason, it's a good idea to hold down primary fire when falling and trying to establish a new anchor to save yourself. Holding down the primary fire (default Lmb,, ) will launch a projectile and then have no further effect until the Grappling Hook hits an object, if the Grappling Hook fails to hit before reaching its maximum length then the hook will disappear and you will immediately fire a new Grappling Hook. In the animation below, the player would have died if they had shot the ground instead of the rock. This means that if you want to use a Grappling Hook to prevent fall damage, you must anchor onto a point that is higher up than where your survivor would hit the ground, but not necessarily above you. Then they will move horizontally without taking fall damage. A survivor will fall normally until they are level with their anchor point. Survivors are still subject to gravity when reeling in a line attached to an anchor point below them. Look for a rock or tree beyond the target area. The Grappling Hook will not pull the player past their anchor point, so in order to get up on ledges they must shoot past the ledge they want to stand on. The rope does not collide with terrain or objects, so it may end up pulling the player against a rock face. This means that players on grappling lines don't so much swing as they bounce forward to dangle under the anchor point. Whenever the maximum length of the rope is reached the player will make an elastic bounce towards the anchor point. Whenever the player stops reeling in they will begin to fall if possible though they are still limited by collisions from the side and the current length of the Grappling Hook line. Reeling in the Grappling Hook will pull the player in a straight line towards their anchor point. ![]() Note, you will not be grappled to something if you logout of the game.
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